If a unit has a special skill, you can use it with the Y button. The number of fighters in a unit is also important since every time enough damage is dealt one of the fighters in said unit will die, and this applies to both your enemies and your own units! When a unit is attacked, it will deal one counterattack for the round, which is something else you need to watch out for. The more fighters in a unit, the more powerful it will be, so do keep this in mind when attacking or else you will be eliminated in a blink. All adventures take on the same basic principles, so you will select a character and move it around the grid area within the hexes that are highlighted, to then plan the next move or attack an enemy unit. He soon finds a group of peasants who will join him on his quest, and it is then you realize that the main hero, be that the Warrior or the Wizard, will be commanding different groups of units on the battlefield – Braveland Pirate is the exception since for that adventure your main hero will join the fight. Donning his father’s old armor, he decides to chase the bandits. The Warrior’s story starts when a group of bandits attacks his village for no other reason than plundering, murdering anyone who tried to resist. But before you start any of the stories, you will get to select between the three difficulty settings: Easy for those new to strategy games, Normal for those familiar with the genre, and Hard for master strategists who don’t mind a challenge. Out of the three adventures, the first one with the Warrior is the one that is “unlocked.” I say it like that because even though the other two adventures are grayed out and a have a lock below them, you can actually go ahead and dive into them – although the game does mention that it would be best if you first completed the story of the previous adventurer.
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